AnimatedSprite3D¶
Inherits: SpriteBase3D < GeometryInstance < VisualInstance < CullInstance < Spatial < Node < Object
2D sprite node in 3D world, that can use multiple 2D textures for animation.
Description¶
Animations are created using a SpriteFrames resource, which can be configured in the editor via the SpriteFrames panel.
Signals¶
animation_finished ( )
Emitted when the animation is finished (when it plays the last frame). If the animation is looping, this signal is emitted every time the last frame is drawn.
frame_changed ( )
Emitted when frame changed.
Property Descriptions¶
String animation
Default |
|
Setter |
set_animation(value) |
Getter |
get_animation() |
The current animation from the frames
resource. If this value changes, the frame
counter is reset.
int frame
Default |
|
Setter |
set_frame(value) |
Getter |
get_frame() |
The displayed animation frame's index.
SpriteFrames frames
Setter |
set_sprite_frames(value) |
Getter |
get_sprite_frames() |
The SpriteFrames resource containing the animation(s).
bool playing
Default |
|
If true
, the animation is currently playing.