AudioStreamSample¶
Inherits: AudioStream < Resource < Reference < Object
Stores audio data loaded from WAV files.
Description¶
AudioStreamSample stores sound samples loaded from WAV files. To play the stored sound, use an AudioStreamPlayer (for non-positional audio) or AudioStreamPlayer2D/AudioStreamPlayer3D (for positional audio). The sound can be looped.
This class can also be used to store dynamically-generated PCM audio data. See also AudioStreamGenerator for procedural audio generation.
Properties¶
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Methods¶
save_to_wav ( String path ) |
Enumerations¶
enum Format:
FORMAT_8_BITS = 0 --- 8-bit audio codec.
FORMAT_16_BITS = 1 --- 16-bit audio codec.
FORMAT_IMA_ADPCM = 2 --- Audio is compressed using IMA ADPCM.
enum LoopMode:
LOOP_DISABLED = 0 --- Audio does not loop.
LOOP_FORWARD = 1 --- Audio loops the data between loop_begin and loop_end, playing forward only.
LOOP_PING_PONG = 2 --- Audio loops the data between loop_begin and loop_end, playing back and forth.
LOOP_BACKWARD = 3 --- Audio loops the data between loop_begin and loop_end, playing backward only.
Property Descriptions¶
PoolByteArray data
Default |
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Setter |
set_data(value) |
Getter |
get_data() |
Contains the audio data in bytes.
Note: This property expects signed PCM8 data. To convert unsigned PCM8 to signed PCM8, subtract 128 from each byte.
Format format
Default |
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Setter |
set_format(value) |
Getter |
get_format() |
Audio format. See Format constants for values.
int loop_begin
Default |
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Setter |
set_loop_begin(value) |
Getter |
get_loop_begin() |
The loop start point (in number of samples, relative to the beginning of the sample). This information will be imported automatically from the WAV file if present.
int loop_end
Default |
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Setter |
set_loop_end(value) |
Getter |
get_loop_end() |
The loop end point (in number of samples, relative to the beginning of the sample). This information will be imported automatically from the WAV file if present.
LoopMode loop_mode
Default |
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Setter |
set_loop_mode(value) |
Getter |
get_loop_mode() |
The loop mode. This information will be imported automatically from the WAV file if present. See LoopMode constants for values.
int mix_rate
Default |
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Setter |
set_mix_rate(value) |
Getter |
get_mix_rate() |
The sample rate for mixing this audio. Higher values require more storage space, but result in better quality.
In games, common sample rates in use are 11025
, 16000
, 22050
, 32000
, 44100
, and 48000
.
According to the Nyquist-Shannon sampling theorem, there is no quality difference to human hearing when going past 40,000 Hz (since most humans can only hear up to ~20,000 Hz, often less). If you are using lower-pitched sounds such as voices, lower sample rates such as 32000
or 22050
may be usable with no loss in quality.
bool stereo
Default |
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Setter |
set_stereo(value) |
Getter |
is_stereo() |
If true
, audio is stereo.