CSGMesh¶
Inherits: CSGPrimitive < CSGShape < GeometryInstance < VisualInstance < CullInstance < Spatial < Node < Object
A CSG Mesh shape that uses a mesh resource.
Description¶
This CSG node allows you to use any mesh resource as a CSG shape, provided it is closed, does not self-intersect, does not contain internal faces and has no edges that connect to more then two faces.
Property Descriptions¶
Material material
Setter |
set_material(value) |
Getter |
get_material() |
The Material used in drawing the CSG shape.
Mesh mesh
Setter |
set_mesh(value) |
Getter |
get_mesh() |
The Mesh resource to use as a CSG shape.
Note: When using an ArrayMesh, avoid meshes with vertex normals unless a flat shader is required. By default, CSGMesh will ignore the mesh's vertex normals and use a smooth shader calculated using the faces' normals. If a flat shader is required, ensure that all faces' vertex normals are parallel.